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AI Insights · Timothy · December 2022

Top 5 3D Cartoon Games on Android in Ecuador Q4 2022

Explore the performance of the top 5 3D cartoon games on Android in Ecuador during Q4 2022, including trends in downloads, revenue, and active users.

Top 5 3D Cartoon Games on Android in Ecuador Q4 2022

During the fourth quarter of 2022, the top 5 3D cartoon games on the Android platform in Ecuador displayed notable trends in downloads, revenue, and active users. The data, sourced from Sensor Tower, provides insights into the performance of these popular apps.

Lords Mobile: Kingdom Wars by IGG.COM experienced fluctuations in its weekly downloads, peaking at 22.0K in early October and dropping to around 2.4K in mid-November before rising again to 11.7K in mid-December. Weekly revenue saw a general decline from $2.4K at the beginning of the quarter to approximately $1.2K by early December. Active users also showed a varying trend, starting at nearly 49K in late September, peaking at 56K in early October, and ending the quarter at around 42K.

Clash Royale by Supercell maintained relatively stable weekly downloads, with a slight peak at 10.7K in late October and ending the quarter at 7.1K. Weekly revenue fluctuated, reaching a high of $2.4K in early October and settling around $1.5K by the end of December. The app's weekly active users remained robust, averaging around 500K throughout the quarter, with a peak of 575.8K in late October.

Stumble Guys from Scopely saw a high number of weekly downloads, peaking at 43K in late October and maintaining a consistent range above 20K towards the end of the quarter. Weekly revenue started at $1.9K in late September and dipped to around $1.1K in late November before a slight recovery to $1.6K in the final week of December. Active users for Stumble Guys showed a decreasing trend from 216.7K in late September to around 150K in late November, but then increased to 193.4K by the end of December.

Gardenscapes by Playrix had a notable spike in weekly downloads to 10.7K in mid-October, with a subsequent decline to around 3.2K by early December before a slight rise to 5.6K towards the end of the quarter. Revenue remained relatively steady, hovering around $1.3K throughout most of the quarter. The active users metric showed slight fluctuations, peaking at 55.9K in mid-October and ending the quarter at around 45.6K.

Brawl Stars, also by Supercell, recorded a significant increase in weekly downloads from 3.7K in late September to 8.4K in early December, then slightly declining to 6.0K by the end of December. The weekly revenue for Brawl Stars showed a rising trend, starting at $978 in late September and reaching $1.8K by the end of December. Active users steadily increased from 109.2K in late September to a peak of 179.7K in mid-December, finishing the quarter at around 175.4K.

For more detailed insights and data on the performance of these apps, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: December 2022